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Score (sport)
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In , score is a measure of the relative performance of opponents in a discipline. Score is normally measured in the abstract unit of points, and events in the competition can raise or lower the score of the involved parties. Most games with score use it as a quantitative indicator of success in the game, and in competition, a goal is often made of attaining a better score than one's opponents in order to win.

In , the most common point metric is the "goal" or "score". Goals are accrued by the respective teams, and the match score represents the total score accrued by each team. For example, in association football and goals are achieved by putting the ball in the opposing team's net. Other team sports like , and have more complicated scoring procedures. The winning team is that which has recorded the best score, usually the team with the higher total score; a draw or tie is a result in which the competing teams record an equal score, sometimes requiring a .

Individual-based sports, such as and , have points-based scoring as well. These may be abstract quantities defined for the sport, or more natural measures such as a or . Each competing accrues points based on the sport's scoring system, and the athlete with the best score is deemed the winner. In some sports, the best score is that of the competitor with the highest score, such as in tennis or . In other sports, the best score is that of the competitor with the lowest score, such as in golf or the 100 metres sprint.

Most sports have time limits, which means point-based victories are usually the result of obtaining more points than one's opponent. In others, the must achieve a fixed number of points sooner than the rival. In some sports there is a perfect score that is the highest attainable, such as a 6.0 or 10.0. In and mixed martial arts, a match runs an agreed number of timed rounds, each scored at its conclusion with a mandatory 10 points for winning and 9 or fewer for losing, depending on relative inefficiency. If either player scores a or submission, they immediately win the match regardless of points or time.


Live scores
Live scores is a type of service offered by many sports-related websites and broadcasters as well as online operators. The idea of live scores is to provide real time information about sports results from various disciplines. Live scores are usually free and are very popular among sports betting enthusiasts, as they allow viewing collected data on many sports events. In the past, live score services were only available on TV through or on the radio. There are now many websites providing live scores. It is possible to follow live results of many events at the same time. Some sites provide additional information, such as a player list, card details, substitution and an online chat where sports fans can gather and discuss the current event.Murray, Scott (2010). Football For Dummies, p. 268. John Wiley & Sons. Several sports organizations such Major league baseball and the National Football League have set up their own networks to deliver live scores via mobile phones.Doorley, John and Garcia, Helio Fred (2006). Reputation Management: The Key to Successful Public Relations and Corporate Communication, p. 113. Taylor & Francis.


Scoring by sport
Each sport has a system by which scoring is determined and tracked. Types of scoring include; time duration, physical measurement such as distance, faults made, or rallies won. A combination of these factors might also be used.

Sports that use duration include many disciplines in athletics (track events of track and field, , cross country running and ), and ( and cross-country skiing). Duration scoring may also incorporate penalty time based on the events of the competition. For example, in an athlete is made to ski a penalty loop for each target missed in the target-shooting portion of the event, causing an increase in the athlete's elapsed time in the competition. In the discipline of , the duration of the performance is complemented with faults which are assessed for exceeding a maximum allowable time for the event ( time fault), or if the horse refuses to jump over an obstacle or knocks down a rail of an obstacle.

Examples of sports using a physical measurement, such as distance or height, include; the athletics disciplines of , , , , , , , and .

In most racket sports and a point is earned when the other team commits a fault or rule infraction, thereby awarding the rally to the opposing team or player. Such sports may apply rally scoring, in which case either team can earn a point regardless of who is serving, or they may apply side-out scoring where only the serving team can earn a point. utilizes side-out scoring, but utilizes rally scoring with specialized rules for tracking the score.

Throwing
, , , IndividualDistance (length)
Running
Running
Track (sprint, middle and long distance); obstacle (hurdles, steeplechase); road (long distance, marathon, race walking)
IndividualDuration
Cross country runningIndividual or teamDuration

Track relay (4 × 100 m, 4 × 200 m, 4 × 400 m, 4 × 800 m); medley (sprint, distance); ;
TeamDuration
Jumping
IndividualDistance (height)

Running and standing long jump; running and standing
IndividualDistance (length)
IndividualDistance (height)
Combined
, , and pentathlonIndividualPoints (based on event distance or duration)
TeamPoints
TeamGoals
TeamPoints (goals)
TeamPoints (goals)
TeamGoals
(field, box, sixes)TeamGoals
TeamGoals
UltimateTeamPoints
TeamGoals
Association footballTeamGoals
Australian rules footballTeamPoints (goals, behinds)
TeamPoints (goals)
Gridiron football (American, Canadian)TeamPoints
TeamPoints
TeamPoints
TeamGoals
TeamGoals
TeamRuns
TeamRuns
TeamRuns
OinăTeamPoints
TeamRounders
TeamPoints and sets
TeamPoints and sets, rally scoring
Racquet sports
Individual or DoublesPoints and games, rally scoring
Individual or DoublesPoints and games, side-out scoring
Individual or DoublesPoints and games, side-out scoring
SquashIndividualPoints and games, rally scoring
Individual or DoublesPoints and games, rally scoring
Individual or DoublesPoints, games, and sets, rally scoring
IndividualPar (score)
TeamPoints
(five-, nine- and ten-pin, candlepin, duckpin)IndividualPoints
TeamPoints
TeamPoints
TeamPoints ( based on duration)
World Chase TagTeamPoints (tiebreaker based on duration)
Individual or teamPoints (some based on duration)
IndividualPoints (if time expires)
TeamPoints
Individual or teamTouches
TeamPoints

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